The New Game + mode and additional save slots can justly accommodate a ton of playtime after one playthrough, and you will certainly take advantage of it. The story for this game is high-caliber, the character designs are spiffy and indicative of their environments and fighting styles, the 3DS' hardware is used for Streetpass features and tasteful stereoscopic 3D, and also. ![]() Do not mistake this game for those "retro" indies, that are only "NES-inspired" because of lack of time/effort. The game will also be receiving FREE DLC updates in the future for it's Kickstarter Stretch Goals, that includes playable Bosses (each with their own respective storyline), Battlemode, and etc, all view-able on their Kickstarter page. The soundtrack is available for download on Bandcamp for a "name your price" model if you wish to, or wish not to, pay back this amazing composer (I really do implore you to donate). You may often find yourself humming these retro masterpieces as you play, filling the adventure with the necessary emotion, be it spooky, sorrowful, or exciting. Each stage, boss fight, and village area has it's own accompaniment, lovingly put together by Jake Kaufman. While getting to a tricky part may mean losing a bunch of cash upon each death, the cash bags are retrievable, and cash is generally easy to come by. Checkpoints are added just enough to extremely helpful, but not too far to allow a cakewalk, and for platforming veterans that find it too easy, the checkpoints can also be destroyed to yield extra treasure (if you're confident you won't be needing it). The humour throughout, is also incredibly appreciated, as well as the secrets lying about in every stage/village that sometimes require a little re-visiting. Armor and weapon (shovel) are upgrade-able, and acquired money can be spent on additional weapons or tools for added variety. The gameplay is simple, and allows for epic game design where every screen is a new challenge that feels immensely satisfying to conquer. Not only is the result a game people want to play again and again, but it's an experience the team would have wanted to play some 20-ish years ago as well. I've been with the YCG Kickstarter of this game since the beginning, and the developers showed their passion for this game as both it's own entity and as a homage to the games of their childhood. Having missed the era of NES and SNES games, it's simply impossible for this game to impress me on nostalgia alone it's just damn good. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent Shovel Knight from reaching the Enchantress at any cost. However, between Shovel Knight and his beloved stands a cadre of villainous knights. ![]() Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly. He wields a ShovelBlade a multipurpose weapon whose techniques have now been lost to the ages. Shovel Knight has come to this valley with two goals: to defeat the evil Enchantress and save his lost beloved. You play as the eponymous Shovel Knight, a small knight with a huge quest. Shovel Knight has come to this valley with two goals: to defeat the evil Shovel Knight is a sweeping classic action adventure game with memorable characters and an 8-bit retro aesthetic created by Yacht Club Games. ![]() Summary: Shovel Knight is a sweeping classic action adventure game with memorable characters and an 8-bit retro aesthetic created by Yacht Club Games.
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